Game and Virtual Reality



Game and Virtual Reality


Deeper learning rather than "schooling" is often the goal of such learning mediums that involve elements of "play" for the learner. Moreover, the learner is engaged in some stimulating environment to have fun while learning. Playing is argued by many to be an important driving component behind human thought and action throughout the life cycle (Elkind, David, 2007).  Thus, within a game or virtual reality environment, there may be a higher potential for deeper learning when school work is complemented by play, an equally powerful force.





Possible Strategies for Implementation

  • quest completion

  • virtual lab games

  • interactive chats

  • avatar-mediated communication

  • role play character creation and development

  • interactive reading

  • virtual world exploration
 

 

#

Resource Name

Resource Type

57.

Quest Atlantis

 

http://inkido.indiana.edu/research/qafrt.html

 

Game / Virtual Reality

58.

Second Life

(Linden Research)

 

http://secondlife.com/

 

Game / Virtual Reality

59.

Skoolaborate

 

http://www.skoolaborate.com/

 

 

Game / Virtual Reality

60.

SPORE

(EA)

 

http://www.spore.com/ftl

 

Game / Virtual Reality


 


More Information?

Note the resource # and click here


 


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